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Raf256 <spa### [at] raf256 com invalid> wrote:
> iceqb <web.43790d9160c7a1428323aad0@news.povray.org> Monday 14 of November
> 2005 23:20
>
> Hmm, I _think_ the goal is to remember that TV texture is discreet with
> limited resolution of about 700x500 pixels, while normal POVray pigments
> have almost "infinite accuaraycy".
>
> Perhaps you shold created image texture, hmm I forgot the syntax (someone
> can remind me?) but it was like
>
> pigment 700,500 {
> bozo ...
> scale ...
> }
>
>
> --
Thanks for the tip, but I'm actually trying to achieve a realistic
light-emission from the tv, it's supposed to be the only light_source in
the scene. I thought about a light_source behind a transparenc map, but
that didn't work out. So I'm using or a high ambient value in combination
with radiosity, or emmisive media.
The suggestion about an image_map is good, because the texture didn't seem
quite wright.
thanks
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